How Gearbox Designed The Open World Of Borderlands 4

In this exclusive cover story interview, Gearbox Software’s Andrew Reiner (formerly Game Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins discuss Borderlands 4’s seamless open-world design. The group shares insights into the team’s philosophy throughout the project, the side activities players can expect, and the rewards they can unlock via exploration and missions.  

How Gearbox Designed Borderlands 4’s Open World:

 

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